Tuesday, July 2, 2013
Monday, August 27, 2012
Wednesday, May 30, 2012
Saturday, January 1, 2011
Creating Glass Shatter Effect using Maya nCloth
Creating Glass Shatter Effect using Maya nCloth
In this tutorial will explore using Maya ncloth to create Glass Shattering Effect.
Step : 1 - Let’s start by creating a polygonal plane with the default setting
Step : 2 - Using the cut face tool cut the plane randomly,
Depending on the chunks you need…something like this
Step : 3 - Select the Plane , Polygon -->Mesh -->Triangulate
Next, select all the Edges & detach component, Edit Mesh -->Detach Component.
With this all the vertex / edges will be spiltted
Step : 4 - Select the Plane and make it a nCloth Mesh. Then,
nDynamics --> nMesh --> Create nCloth
by doing, nclothShape node and nucleus node will be created for the Plane.
In the nucleus node, set the gravity value to '0'.
Step 5 : - Extrude the plane by selecting all the face, to make it thicker like a glass material
Step :6 - Create a Sphere and make it a Passive Collider
Next Translate in Y : 1 and set a Key at frame 1
At frame 24 set key to Translate Y : -1
Now the sphere is animated in Y direction.
Before playing the animation ,select both the objects , create New ncache
Ncache --> create New ncache
That’s it…
Play the animation…use mental ray dielectric Material as a glass shader….
Final Output :
- Azhagu Raj Pandian
www.dreamsin3d.com
Friday, March 26, 2010
Sunday, February 21, 2010
Outdoor
Contribution : Modeling & Texturing
Software Used : Maya & Photoshop.
Project done for : Self in 2006
Labels:
buildings,
exterior,
maya modeling,
street,
texturing,
urban environment
Sunday, February 14, 2010
Roadies
Contribution : Modeling & Texturing
Software Used : Maya 2009, Digital Fusion & Photoshop
Project done for : Self , Inspired by concept art i found on net... : )
Labels:
bikes,
concept bike,
maya modeling,
mental ray,
roadies,
texturing
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